Our tools: games & kits

C'est Quoi Donc?© Sexism Harassment

Sexism in the Workplace: Moving from Legal Obligation to Collective Commitment

The law requires companies to take action against sexist behavior and sexual harassment. But a poster in the elevator won’t change people’s behavior.

What Is It, Anyway?© Sexism and Harassment is a card game designed to spark dialogue among coworkers about real-life situations in the workplace: casual remarks, gray areas, warning signs, and how to be an ally.

In 45 minutes, a team of 5 to 10 people identifies its own blind spots, compares notes on their perceptions, and leaves with a shared framework for action.

The first game in the "C’est Quoi Donc?" series, released in 2018, has been adopted by more than 200 organizations, including SNCF, Veolia, Hermès, Crédit Agricole, La Poste, and various government ministries. More than 6,000 copies are currently in use at French companies.

The game can be played independently (by managers, harassment liaisons, and HR staff) or in a workshop led by an Accordia trainer.

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Sexism in the Workplace: Moving from Legal Obligation to Collective Commitment

Benefits of play-based awareness-raising

Becoming aware

Becoming aware

Raise awareness of biases and stereotypes to encourage more inclusive behavior.

Co-development

Co-development

Create a participative learning environment to develop a shared culture of inclusion.

Developing allies

Developing allies

Enabling each and every one of us to become involved in our professional environment

How to play
How to play

How to play

Each player is presented with a scenario drawn from everyday professional life, responds to the challenge, and then discusses their response with the group. The "definition" cards serve as guidelines to keep the discussion focused within a clear framework.

The game is played in teams of 5 to 10 people and lasts 30 to 45 minutes. It can also be played in pairs or trios for shorter sessions (10 to 15 minutes).

Format and Ordering
The games are sold in sets of 10 copies, intended for businesses to use in their awareness-raising initiatives. Are you an independent trainer? We offer introductory workshops and training sessions on how to use our tools.

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Special Edition

The game is available in different versions tailored to specific sectors

– Higher education

– Media, Culture & Cinema

– Construction

- Logistics

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Employee opinion

What Is It, Then? Sexism

With over 6,000 copies sold, this game has become a staple of our prevention initiatives. It allows us to address everyday sexism in a practical way, without putting participants on the defensive.

What Is It, Then? Sexism

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Professional Equality Officer

What Is It, Then? Sexism

A highly effective tool for raising awareness on a large scale. In just 15 minutes, teams can identify inappropriate behaviors and leave with clear guidelines. The card format makes it easy to roll out across all our sites.

What Is It, Then? Sexism

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Office of Diversity